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A few ideas

Caked Up Mothman
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OP31 Oct 2026, 17:56
I think it would be really cool to group loot together from content in some way. I know it would take some development but it would be really fun in dungeons to get a chest with all the loot from the kills after each section. Makes it less tedious to go and loot each body as you go through the area. Could potentially be applied to raids as well, since it is a bit painful to sort through all the loot from the later raids. Like after you clear x amount of enemies or boxes, you get a large chest full of the loot that rolled instead of going to each body individually. Also I recommend this for literally every rpg I play but some items that shift up movement or gameplay would be cool. Like a legendary item that makes you move a little faster after each kill, like Headhunter from Path of Exile. Where you are moving faster through content so you could die as you take risks but the upside is that you can clear content more efficiently by maintaining your kill streak. Along that line something besides jetpack that could be used to make gathering and other tasks more efficient. I don't like jetpack because you just get it, for me getting a legendary item that solves a gameplay problem or some bit of friction is way more fun and rewarding than just buying the solution from the shop for a bit of rp. Granted you have to learn how to use the jetpack but I personally didn't find that bit fun. Finally, snapshot skills and skills which have cooldowns. I am thinking mostly of the mining snapshot, it's kind of useless atm. Because you have to keep stopping to type the command. I think it should just be a toggle instead of a cooldown. The skill lasts for about 50 seconds and then has about a one minute cooldown. So there really doesn't seem to be a point in the cooldown. There are a few skills in the tree like that where I don't bother putting a point in them because typing to use them is more trouble than the benefit is worth. So looking at things like that seems like a great path to improve choices in the skill tree. Overall I've had a lot of fun playing the server, thanks for all the work you do. One of the best modded servers I've played in a game. Much love!
TGJ
★ FounderMONEYBAGSKING
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#25 Nov 2026, 15:39
I just want to poke my head in for the comment of the snapshot skill, I completely agree having it be something that you activate and have on all the time is nice but not sure how it would work with the refresh etc, perhaps make it so its up for 30 mins once activated and has an internal 60 second refresh. so you can activate and enable them via the respective /command or by clicking the lightning bolt and selecting the ability. I just want to hit you with a "QoL" potential keybind if interested. You can put these commands into F1 bind T chat.say "/sonar";chat.say "/track";chat.say "/locatenodes";chat.say "/forage" Keep in mind if you have all of the skill tree perks it would activate all at once and make look cluttered the other option is bind T chat.say "/locatenodes" this keybind would just activate the node locating ability and you can change the command in between the " " to which even you need "/sonar" "/track" "/locatenodes" "/forage" Also T is my keybind you can use any key you like :D

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