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💰 Suggestion — VIP Perks & The Player Economy

Snek
★ Founder

Level 100 EU

Posts
5
Threads
4
Joined
2026
OP24 Sept 2026, 09:00
I already know I might get some hate for this, but I think it's worth discussing because I genuinely want to see Brits PVE become one of the best PvE servers. I'm not against VIPs or the server making money. My concern is that some VIP perks directly increase economic power rather than just providing convenience. For example, with HQM: Normal: 2 quarries VIP: 4 quarries 500 HQM/min per quarry 5 RP per HQM That's 5,000 RP/min for normal players vs. 10,000 RP/min for VIPs — 2× the production. The same applies to planter boxes. I don't know the exact cloth output, but as an example, if one produces roughly 20k cloth: Normal: 9 boxes → ~360k RP VIP: 14 boxes → ~560k RP That's roughly 50% more economic output. The concern is that these advantages affect the player market too. Paying players can generate RP much faster, giving them significantly more purchasing power, while market prices can become increasingly unfair for non-paying players, who have to spend considerably more time to afford the same things. I'm not attacking VIP players or the server's need to make money. I just think it's worth discussing whether paid production advantages this large are healthy for the server's economy and the experience of non-paying players.

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